doc. Fotios Liarokapis, PhD
Total number of publications: 146
2016
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Comparing Two Commercial Brain Computer Interfaces for Serious Games and Virtual Environments
Emotion in Games - Theory and Praxis, year: 2016, number of pages: 15 s.
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Examining Brain Activity While Playing Computer Games
Journal on Multimodal Interfaces, year: 2016, volume: 10, edition: 1, DOI
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Examining the effect of body ownership in immersive virtual and augmented reality environments
Visual Computer, year: 2016, volume: 32, edition: 6-8, DOI
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Examining User Experiences in a Mobile Augmented Reality Tourist Guide
Proc. of the 9th International Conference on PErvasive Technologies Related to Assistive Environments (Petra 2016), ACM Press, Corfu Island, Greece, 29 June - 1 July, year: 2016
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Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games
Proc. of the 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2016), year: 2016
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Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, Volume 10058 of the series Lecture Notes in Computer Science, year: 2016, number of pages: 9 s.
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Roma Nova - Teaching History with CG and BCI
Serious Games: Foundations, Concepts and Practice, year: 2016, number of pages: 2 s.
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Virtual Reality Assesment of Functional Neurological Symptoms
Year: 2016, type: Conference abstract
2015
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Augmenting the Rubber Hand Illusion
ERCIM News, year: 2015, volume: 2015, edition: 103
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Creative Thinking Experimentations for Entrepreneurship with A Disruptive, Personalised and Mobile Game-based Learning Ecosystem
Proc of the 9th Int'l Conference on Interactive Mobile and Communication Technologies and Learning 2015 (IMCL 2015), Special Session: Mobile Serious Games for Creativity, Cognition and Innovation in Education, year: 2015