Publication details

Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture

Authors

NOGHANI Jeremy ANDERSON Eike LIAROKAPIS Fotis

Year of publication 2012
Type Article in Proceedings
Conference Proc. of the 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST 2012, Short and Project Papers
Citation
web http://diglib.eg.org/EG/DL/PE/VAST/VAST12S/041-044.pdf
Doi http://dx.doi.org/10.2312/PE/VAST/VAST12S/041-044
Description The ability to automatically generate urban virtual environments using procedural methods is important for anyone who needs to create plausible virtual representations of human settlements, and these techniques are used in simulation and reconstruction of archeaological sites as well as in education and the entertainment industry. In this paper we present an attempt at providing a shape grammar based on the writings of the ancient Roman architect Virtuvius, encoding rules for procedurally defining the make-up of Roman settlements. Our initial results allow the procedural generation of classical Roman Temples, which include many of the architectural elements found in Roman civic buildings.

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