Publication details

Brain-Controlled Serious Games for Cultural Heritage

Authors

VOURVOPOULOS Athanasios LIAROKAPIS Fotis PETRIDIS Panagiotis

Year of publication 2012
Type Article in Proceedings
Conference Proc. of the 18th International Conference on Virtual Systems and Multimedia, Virtual Systems in the Information Society (VSMM 2012)
Citation
web http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6365937
Doi http://dx.doi.org/10.1109/VSMM.2012.6365937
Description This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual aggents in the ancient city of Rome. Initial results indicate that brain computer technologies can be very useful for the creation of interactive serious games.

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