Procedural Generation of Urban Environments through Space and Time
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Year of publication | 2010 |
Type | Article in Proceedings |
Conference | Proc. of the 31st Annual Conference of the European Association for Computer Graphics (Eurographics 2010), Poster Session |
Citation | NOGHANI, Jeremy, Fotis LIAROKAPIS and Eike ANDERSON. Procedural Generation of Urban Environments through Space and Time. In Proc. of the 31st Annual Conference of the European Association for Computer Graphics (Eurographics 2010), Poster Session. Eurographics, 2010. ISSN 1017-4656. |
web | http://diglib.eg.org/EG/DL/conf/EG2010/posters/poster5020.pdf.abstract.pdf;internal&action=action.digitallibrary.ShowPaperAbstract |
Description | Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming modifications to an already existing engine to achieve acceptable results. This paper proposes a set of programmable elements that can be adjusted to accommodate for buildings from a broad range of architectural styles, which can then be incorporated into a larger engine. |