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Publication details
Procedural Generation of Urban Environments through Space and Time
Authors | |
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Year of publication | 2010 |
Type | Article in Proceedings |
Conference | Proc. of the 31st Annual Conference of the European Association for Computer Graphics (Eurographics 2010), Poster Session |
Citation | |
web | http://diglib.eg.org/EG/DL/conf/EG2010/posters/poster5020.pdf.abstract.pdf;internal&action=action.digitallibrary.ShowPaperAbstract |
Description | Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming modifications to an already existing engine to achieve acceptable results. This paper proposes a set of programmable elements that can be adjusted to accommodate for buildings from a broad range of architectural styles, which can then be incorporated into a larger engine. |