Publication details

An exploration from virtual to augmented reality gaming

Authors

LIAROKAPIS Fotis

Year of publication 2006
Type Article in Periodical
Magazine / Source Simulation and Gaming
Citation
web http://sag.sagepub.com/content/37/4/507.refs
Doi http://dx.doi.org/10.1177/1046878106293684
Description Computer games are continuously improving graphics capabilities and game play, but the market demands show that more compelling gaming applications are required. In this article, the requirements of modern gaming applications are investigated and a classification of the most significant game design issues is presented. To understand the issues related to video and virtual reality gaming, an interactive game engine is designed and, as a case study, a traditional two-dimensional arcade game, called Breakout, is ported. Collision detection is supported between the graphics components of the application based on Newtonian laws of physics. To test the effectiveness of our approach, a tangible platform for playing interactive three-dimensional games using video see-through augmented reality techniques is proposed. To evaluate the effectiveness of each application, a pilot study was performed and the initial results of this study are presented.

You are running an old browser version. We recommend updating your browser to its latest version.

More info