Publication details

When the Display Matters : A Multifaceted Perspective on 3D Geovisualizations

Authors

JUŘÍK Vojtěch HERMAN Lukáš ŠAŠINKA Čeněk STACHOŇ Zdeněk CHMELÍK Jiří

Year of publication 2017
Type Article in Periodical
Magazine / Source Open Geosciences
MU Faculty or unit

Faculty of Arts

Citation
web on-line verze časopisu
Doi http://dx.doi.org/10.1515/geo-2017-0007
Field Earth magnetism, geography
Keywords 3D vision; geovisualization; real 3D visualization; pseudo 3D visualization; stereopsis; kinetic depth effect; human-computer interaction
Description This study explores the influence of stereoscopic (real) 3D and monoscopic (pseudo) 3D visualization on the human ability to reckon altitude information in noninteractive and interactive 3D geovisualizations. A two phased experiment was carried out to compare the performance of two groups of participants, one of them using the real 3D and the other one pseudo 3D visualization of geographical data. A homogeneous group of 61 psychology students, inexperienced in processing of geographical data, were tested with respect to their efficiency at identifying altitudes of the displayed landscape. The first phase of the experiment was designed as non-interactive, where static 3D visual displayswere presented; the second phase was designed as interactive and the participants were allowed to explore the scene by adjusting the position of the virtual camera. The investigated variables included accuracy at altitude identification, time demands and the amount of the participant’s motor activity performed during interaction with geovisualization. The interface was created using a Motion Capture system, Wii Remote Controller, widescreen projection and the passive Dolby 3D technology (for real 3D vision). The real 3D visual display was shown to significantly increase the accuracy of the landscape altitude identification in non-interactive tasks. As expected, in the interactive phase there were differences in accuracy flattened out between groups due to the possibility of interaction, with no other statistically significant differences in completion times or motor activity. The increased number of omitted objects in real 3D condition was further subjected to an exploratory analysis.
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