Publication details

EEG-based BCI and video games: a progress report

Authors

KEROUŠ Bojan ŠKOLA Filip LIAROKAPIS Fotis

Year of publication 2018
Type Article in Periodical
Magazine / Source Virtual Reality
MU Faculty or unit

Faculty of Informatics

Citation
web https://link.springer.com/article/10.1007/s10055-017-0328-x
Doi http://dx.doi.org/10.1007/s10055-017-0328-x
Field Informatics
Keywords brain-computer interface; games; EEG
Description This paper presents a systematic review of electroencephalography (EEG)-based brain–computer interfaces (BCIs) used in the video games, a vibrant field of research that touches upon all relevant questions concerning the future directions of BCI. The paper examines the progress of BCI research with regard to games and shows that gaming applications offer numerous advantages by orienting BCI to concerns and expectations of a gaming application. Different BCI paradigms are investigated, and future directions are discussed.

You are running an old browser version. We recommend updating your browser to its latest version.

More info