Publication details

Editorial for special issue on interactive virtual environments for serious games

Authors

LIAROKAPIS Fotis EVANS Alun

Year of publication 2018
Type Article in Periodical
Magazine / Source Virtual Reality
MU Faculty or unit

Faculty of Informatics

Citation
web https://link.springer.com/article/10.1007%2Fs10055-018-0340-9#citeas
Doi http://dx.doi.org/10.1007/s10055-018-0340-9
Keywords virtual reality; serious games
Description For much of the general public, ‘Virtual Reality’ is almost synonymous with ‘gaming’. In the early 1990s, gamers would pay premium prices to experience VR in the arcade, using the systems produced by the Virtuality Group, such as the 1000CS and 1000SD. These machines, which cost upwards of 60,000$ at the time, were for many people the first taste of virtual reality.

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