Publication details

Friends and Console-Gaming Aggression : The Role of Friendship Quality, Anger, and Revenge Planning

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Authors

WRIGHT Michelle

Year of publication 2019
Type Article in Periodical
Magazine / Source Games and culture
MU Faculty or unit

Faculty of Social Studies

Citation WRIGHT, Michelle. Friends and Console-Gaming Aggression : The Role of Friendship Quality, Anger, and Revenge Planning. Games and culture. Thousand Oaks: SAGE Publications, 2019, vol. 14, No 6, p. 604-621. ISSN 1555-4120. Available from: https://dx.doi.org/10.1177/1555412017720554.
web https://journals.sagepub.com/doi/full/10.1177/1555412017720554
Doi http://dx.doi.org/10.1177/1555412017720554
Keywords gaming console; aggression; friendship; friendship quality; anger; revenge planning; adolescent; dyad; actor–partner interdependence model
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Description In the context of the actor–partner interdependence model, this study examined the influence of friendship quality on console-gaming aggression (i.e., verbal aggression, camping, trolling) and how such associations might be mediated by anger and revenge planning. These associations were examined among 51 pairs of friends in eighth grade, who regularly play online first-person shooters together. Results indicated that poor friendship quality was related positively to verbal aggression, trolling, and camping. In addition, these relationships were mediated by anger and revenge planning. These findings suggest that friendship quality, anger, and revenge planning are important in adolescents’ aggressive behaviors through first-person shooters.
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