You are here:
Publication details
User-Avatar discrepancy scale : a comparative measurement of self and avatar views
Authors | |
---|---|
Year of publication | 2024 |
Type | Article in Periodical |
Magazine / Source | Behaviour & Information Technology |
MU Faculty or unit | |
Citation | |
Web | article - open access |
Doi | http://dx.doi.org/10.1080/0144929X.2024.2381603 |
Keywords | Avatar; user-avatar; gamers; user-avatar bond; measurement; discrepancy |
Description | An avatar is one’s figure of representation within the virtual world. The user-avatar bond is suggested to carry information about who/how the person is in their real life. Discrepancies between an individual’s self and avatar perceptions have been associated with disordered gaming and reduced well-being, requiring assessment. Although several instruments purport to measure UAB, there is no targeted user-avatar discrepancy scale. To address this gap, the user-avatar views of 477 gamers aged between 11–21 years old (meanage?=?16.39; SD?=?1.6) were assessed across 15 dimensions, each defined by a pair of bipolar adjectives (e.g. strong-weak) rated on a seven-point scale. The optimum combination of scale items was concluded via a three-step validation procedure including (i) exploratory factor analysis, (ii) confirmatory factor analysis, and (iii) item response theory analysis. Findings supported a unifactorial user-avatar discrepancy measure composed of eight items, with social-desirability issues involving strength, physical abilities, and emotionality underpinning participants’ responses. |
Related projects: |