Informace o publikaci

Training using a commercial immersive virtual reality system on hand-eye coordination and reaction time in students: a randomized controlled trial

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RUTKOWSKI Sebastian JAKOBCZYK Aleksandra ABRAHAMEK Kacper NOWAKOWSKA Aleksandra NOWAK Magdalena LISKA David BAŤALÍK Ladislav COLOMBO Vera SACCO Marco

Rok publikování 2024
Druh Článek v odborném periodiku
Časopis / Zdroj Virtual Reality
Fakulta / Pracoviště MU

Lékařská fakulta

Citace
www https://link.springer.com/article/10.1007/s10055-023-00898-6
Doi http://dx.doi.org/10.1007/s10055-023-00898-6
Klíčová slova Virtual reality; Beat Saber; Hand-eye coordination; Reaction time; Immersion
Popis The implementation of VR games opens up a wide range of opportunities for the development of dexterity, speed and precision of movements among various professional groups. The aim of this study was to investigate the effects of a commercial immersive VR music game on hand-eye coordination and reaction time speed in students. This study enrolled 32 individuals, randomly assigned to the experimental or control group. The intervention consisted of a 15-min training session of the immersive music game "Beat Saber", once a day for 5 consecutive days. The primary outcomes included reaction time measurements: the plate tapping test and the ruler-drop test (Ditrich's test), trial making test (TMT) A and TMT B to assess coordination and visual attention, likewise VR sickness assessment by Virtual Reality Sickness Questionnaire (VRSQ). The secondary outcome included an energy expenditure assessment (SenseWear Armband). The data analysis revealed a statistically significant improvement in hand-eye coordination in the experimental group, with no improvement in the control group. The results were similar in measurements of reaction time. Analysis of the VRSQ questionnaire results showed a statistically significant reduction in oculomotor domain symptoms and total score during successive training days. The immersive VR music game has the potential to improve reaction time and hand-eye coordination in students.

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