Total number of publications: 9
2024
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Design and evaluation of alphabetic and numeric input methods for virtual reality
Computers & Graphics, year: 2024, DOI
2023
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A multimodal smartwatch-based interaction concept for immersive environments
Computers & Graphics, year: 2023, volume: 117, edition: December, DOI
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Affinity for Technology Relates to Group Cohesion for New, But Not Existing, Groups
OBM Neurobiology, year: 2023, volume: 7, edition: 3, DOI
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Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey
In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, year: 2023
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If you weren’t connected tothe Internet, you were not alive”: experience ofusing social technology during COVID-19 inadults 50+
Frontiers in Public Health, year: 2023, volume: 11, edition: 1177683, DOI
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Initial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports Training
Computer-Human Interaction Research and Applications. CHIRA 2023, year: 2023
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Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time
In Foundations of Digital Games 2023 (FDG 2023), year: 2023
2022
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Socially facilitative robots for older adults to alleviate social isolation: A participatory design workshop approach in the US and Japan
Frontiers in psychology, year: 2022, volume: 13, DOI
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Using Robots to Facilitate and Improve Social Interaction Between Humans: An Exploratory Qualitative Study with Adults 50+ in the US and Japan
2022 ACM/IEEE International Conference on Human-Robot Interaction, year: 2022