Publication details

Examining User Experiences Through A Multimodal BCI Puzzle Game

Authors

LIAROKAPIS Fotis VOURVOPOULOS Athanasios ENE Alina

Year of publication 2015
Type Article in Proceedings
Conference Proc. of the 19th International Conference on Information Visualisation (IV 2015)
MU Faculty or unit

Faculty of Informatics

Citation
Web http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7272646&queryText=Examining%20User%20Experiences%20Through%20A%20Multimodal%20BCI%20Puzzle&newsearch=true
Doi http://dx.doi.org/10.1109/iV.2015.87
Field Informatics
Keywords brain-computer interfaces; computer games; human-machine interaction
Description This paper presents a study of users’ experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate in order to change the game difficulty. Thirty participants were asked to report on the two modes separately. Results indicate that a one-sensor BCI device in games positively contributes to enjoyability but raises mental demand. There was no reported drop in performance in a hybrid system where direct control is not handled by a BCI input. It was found that meditation could not be self-regulated making shortterm direct control a bad design decision in future BCI gaming scenarios for one-sensor headsets.

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