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Publication details
Skutečnost, fikce a participace v počítačové hře
Title in English | Reality, fiction and participation in computer game |
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Authors | |
Year of publication | 2021 |
Type | Chapter of a book |
MU Faculty or unit | |
Citation | |
Description | A space that can captivate, amaze and fully engage. The space it provides the opportunity to become, even for a moment, someone or something else, to visit a whole new and unexplored world full of various beings and objects. An open world that encourages exploration and discovery. All this can be a computer game. The possibilities that the computer game offers us, they are almost magnificent, as they can sometimes evoke very strong and authentic experiences in a person, such as the feeling of being in a place other than where we actually stand. Like players we participate in the development of the storyline of the game and we try to bend its rules to a certain extent, if the system of the game allows it. We try to push our boundaries, because in a computer game we can try out activities and things that are completely taboo or impossible in the real world. If we are open and approachable, then the game offers exactly the same. The world where he meets or fiction almost blends with reality does not leave us cold. It makes us think and act. Game with its own identity or visual character gives us to experience mostly pleasant moments fiction and the "alternative self". We are living a second "alternative life" in which we do not have the same boundaries as in reality. |
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