Publication details

Electroconvulsive therapy portrayal in contemporary video games

Authors

BUDAY Jozef NEUMANN Miroslav ZALUDOVA HEIDINGEROVA Jana MARES Tadeas MAGYAROVA Eva HONG Thai Le DIVACKY Daniel JIRECKOVA Gabriela ALBRECHT Jakub KALISOVA Lucie POL Marek MAHRIK Jakub BUDAY Patrik ANDERS Martin

Year of publication 2024
Type Article in Periodical
Magazine / Source Frontiers in Psychiatry
MU Faculty or unit

Faculty of Medicine

Citation
Web https://www.frontiersin.org/journals/psychiatry/articles/10.3389/fpsyt.2023.1336044/full
Doi http://dx.doi.org/10.3389/fpsyt.2023.1336044
Keywords electroconvulsive therapy (ECT); electroshock therapy; electroshock device; videogame; stigma
Description Electroconvulsive therapy (ECT) is an important treatment modality in psychiatry, considered to be the most effective option for pharmaco-resistant affective and psychotic disorders. Despite its great efficacy, it still remains a rather controversial method, which hinders its full potential. It is feasible to say that in part, this controversy is caused by a largely negative image of ECT displayed through media. The depiction of ECT in movies has been studied and well documented in the past. The aim of our study was to provide an overview of how ECT is represented in video games - a form of media where ECT representation has been overlooked in scientific literature so far. As with movies, most of these portrayals are negative, depicting ECT as an obsolete, aggressive or torturous treatment method.

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