Project information
Generic OO Architectures in the Computer Graphics and Virtual Reality
- Project Identification
- GP201/06/P247
- Project Period
- 1/2006 - 12/2008
- Investor / Pogramme / Project type
-
Czech Science Foundation
- Postdoctoral projects
- MU Faculty or unit
- Faculty of Informatics
- Keywords
- OO analysis, design patterns, photorealistic image synthesis, scene graph, virtual reality
Currently, the computer graphics is used in many field, from modern computer games, through the movie industry, up to the systems of virtual reality. But each field requires to employ those visualization algorithms that are specific just for the field, e.g. real-time local illumination processed by pipeline architecture, photorealistic rendering based on the physical principles of energy propagation or integration of 3D visual information with haptics and other human senses. Concrete systems therefore use their own specific and often monolithic solutions that are suitable for target domain but not easily extensible or modifiable.
The goal of the research is therefore to analyse and disassemble visualization algorithms and to find a generic architectures and software components that are interconnecting various target domains. The research project will use concepts of modern object-oriented analysis, particularly UML and design patterns.
Publications
Total number of publications: 6
2008
-
Generic Rendering Architecture
Year: 2008
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POSTER: Virtual Scene as a Software Component
WSCG'08 POSTER Proceedings, year: 2008
-
Virtual Scene Designed as a Software Component
Year: 2008, type:
2007
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Ontologies for Painting via Dialogue
Proceedings of the 2007 International Conference on Internet Computing ICOMP 2007, year: 2007
2006
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Component-based Rendering System
Spring Conference on Computer Graphics 2006, year: 2006
-
Creating Pictures by Dialogue
Computers Helping People with Special Needs: 10th International Conference, ICCHP 2006, year: 2006